About The Company

In 2016, CEO David Carpenter optioned a play that allowed the audience to vote (through remotes tied to educational polling software) on a play about a guy going out on a date with a girl. What he lacked was a tool that was scaleable, free for the consumer and built to serve the needs of the live entertainment content creator.

Working with a former Sony Playstation lead developer, David Carpenter created Gamiotics. A web based platform that allows for the creation of a gamified live experience for the audience and branching narrative story telling experience. Since then Gamiotics has been used by over a hundred thousand satisfied entertainment goers.\

Gamify Your Audience Experience

Gamiotics includes dozens of features that expand connectivity and focus your audience on the experience. Whether you’re in education, theater, sports marketing, live events, museums, or amusement parks, Gamiotics has a solution to keep your audience engaged and entertained.

Scalable and User-Friendly

Gamiotics is a browser-based interface that allows any smartphone to access the platform. Audience members or event attendees (either live or at home or hybrid) interact in real-time and can access the technology and content from anywhere in the world.

Proven Technology

Since 2022, Gamiotics has been used for DUNGEONS & DRAGONS The Twenty-Sided Tavern, a live audience interactive Dungeons & Dragons-style experience. With over 300,000 possibilities of what the show could be on any given performance, the Gamiotics platform allows audience to participate in the story telling 8 performances a week, 52 weeks a year across multiple continents.